![]() Do you ever find yourself needing to fire up cruise and get away from the enemy until your shields return, and then go back to continue combat and repeating this cycle as necessary? I never had to do that in my vanilla playthrough, I'm just wondering if that's going to become necessary with crossfire. ![]() But the enemy ships are tearing through me with ease and I can't tell if it's because I'm being too aggressive.let me ask it like this. My ship is absolutely worthless at the moment and I'm getting creamed, but I can't run or the guy we have to protect will get killed and I have to go back to last save. My query is more about the situations where I don't have the luxury of running. I realize I should run when I'm getting my ass kicked, along with the factors you mentioned. Lastly, on the fight/flight thing, it's not a question of knowing when to run or fight. I think you warned me about this once already, but how do I implement these mods? Install the folders over vanilla? It doesn't, however, have the flmm extension, it's rather just a collection of folders and files. Oh, on your suggestion I downloaded discovery 4.80 (I don't play MP). I'll rename my folder "Freelancer - crossfire", and then put "Freelancer" (vanilla) back, do the registry trick, and I can try other mods without worrying about crossfire. This, it seems to me, makes for the best solution. Having tried to deactivate a mod after putting my vanilla folders back got me into trouble once already so I figured I'd scratch the idea. I was going to ask you if you thought it was a good idea to rename the freelancer folder after each mod that I activated for it, but then I realized that the mod would remain activated in FLMM. Crossfire adds a lot of new gear, does it not? ![]() What I meant was, when will I start to see the crossfire unique weapons/items? So far on manhattan and pittsburgh it's all the same weapons/ships as vanilla. ![]() Not sure why this is it just is.Yeah I should've been more specific in that question. Note the options will state the wrong resolution but it will be in 1680x1050.Īlso NOTE, for this to work when you load in to game you must enter in to space once for it to work is just lift off. Now you are all done any ready to play in 1680x1050 ( best for either 20 or 22" wide). Now in the same folder open rich_fonts in to notepad and delete and paste the following. Now delete all whats there and paste the following. This will prevent the UI stretching over the top and bottom of the screen.ģ) Now go c: > program files > microsoft games > freelancer > DATA > FONTS. Once there open cameras in notepadĭelete whats there and paste the following.įor 16:9 you can use 68.88 as the FOVX value.įor 16:10 you can use 63.50 as the FOVX value. Now save and exit.Ģ) Now go to c: > program files > microsoft games > freelancer > DATA. Note the space in between the 1680, 1050. At the bottom it will say and underneath size= change it to 1680, 1050 or what ever widescreen 1) Go to my documents > my games > freelancer and open prefoptions in notepad.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |